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Jangafx Illugen 1.1.1 (x64) - Wersja do druku +- SpeedwayHero - forum (https://speedwayhero.com/forum) +-- Dział: Forum Główne (https://speedwayhero.com/forum/forumdisplay.php?fid=1) +--- Dział: Propozycje (https://speedwayhero.com/forum/forumdisplay.php?fid=5) +--- Wątek: Jangafx Illugen 1.1.1 (x64) (/showthread.php?tid=59799) |
Jangafx Illugen 1.1.1 (x64) - charlie - 20-12-2025 [center] ![]() Jangafx Illugen 1.1.1 (x64) File size: 62.7 MB [/center] IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool. Condense Your Workflow IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool. Wonderfully Marrying 2D and 3D Imagine this: You're trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You'll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you're going to author the 3D mesh in one program and then author the textures somewhere else. You'll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game. Export These Data Types Square and non-square 2D Textures Flipbooks 3D Meshes Flowmaps UV Distortions Pivot Baking Mesh Flipbooks Whats New New Additions Added option in Geo sweep to transfer point color to vertex color Added Geo Render to Texture node Color: Vertex color, Point color, 3D positions uniform, 3D position scaled per axis UV: vertex UV0 -> UV3, point UV, Reflection distortion, Refraction distortion, Normal to UV Grayscale: Depth, Mask, Fresnel, Diffuse lighting Normal (screen or world): Vertex normal, Point normal, Reflection vector, Refraction vector Added Multi packer node to easily create atlases Added Pixelizer node to reduce and quantize textures Added the ability to select a custom resolution for Export Viewport node Added new techniques to the Edge Detect node Improvements Improved Geo copy and transform by adding pre rotation, pre scale, extent or spacing distribution as well as curves Improved rendering of geometry when only the emissive pin is used Changes Made shortcut key name in preferences expand when resizing window and added tooltip Fixes Fixed import model to work with larger sized models Fixed integer values sometimes showing as different when multi-editing nodes Fixed fractal nodes randomization degenerating on extreme scaling Fixed space warp node unwanted translation when moving origin Cytat:https://upzur.com/v78x0q87wp1x/IlluGen_v1.1.1.rar.html |