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Unity 2d Game Development: From Fundamentals To Monetization
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charlie
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2 913 posts 2 913 threads Dołączył: Nov 2025
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Unity 2d Game Development: From Fundamentals To Monetization
Published 12/2025
Created by Nested Mango Private Limited
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 27 Lectures ( 5h 9m ) | Size: 9 GB [/center]
Learn Unity 2D step by step: build complete games, publish on stores, and implement monetization with ads & IAP
What you'll learn
Understand the fundamentals of game development and how 2D games are designed and structured in Unity.
Learn to use the Unity Editor, GameObjects, components, scenes, sprites, and prefabs effectively.
Build a complete 2D game from scratch, including player movement, enemies, levels, UI, and game logic.
Implement C# scripting basics required for 2D gameplay mechanics and interactions.
Learn collision, physics, animations, and UI systems used in real 2D games.
Integrate Ads SDK (Unity Ads / AdMob) to monetize the game using ads.
Implement In-App Purchases (IAP) for removing ads or selling game items.
Gain practical knowledge of game monetization strategies used in real-world mobile games.
Be confident to start building and monetizing their own 2D games independently.
Requirements
No prior game development experience required - this course starts from the basics.
No previous knowledge of Unity or C# is needed; everything is explained step by step.
A PC or Laptop (Windows or macOS) capable of running Unity.
Basic computer knowledge (using folders, installing software).
Willingness to learn and experiment with game ideas.
Description
Do you want to build your own 2D games in Unity and actually publish and monetize them on app stores?This course takes you from absolute fundamentals to a complete 2D game development pipeline in the latest Unity 6, including monetization strategies you can apply in real projects.We start with the basics of Unity 6 2D:you'll understand the editor, scenes, Game Objects, sprites, physics, collisions, input, UI, and core scripting concepts in C#. Step by step, you'll build 2D gameplay systems that are clear, reusable and easy to extend.As you progress, you will:Create 2D player controllers, enemies, pickups and level logicWork with sprite sheets, animations, parallax backgrounds and camera systemsDesign menus, HUDs, health systems and game flow (start, pause, game over)Organize your project for scalability and clean structureApply good practices for performance and responsiveness in Unity 6Then we move into the publishing and monetization sideTonguerepare your builds for mobile and desktop platforms using Unity 6Understand store requirements and basic optimizationIntegrate ads (e.g., rewarded ads / interstitials)Implement simple in-app purchases and discuss ethical monetizationLearn best practices to balance player experience with revenueBy the end of this course, you won't just know how to "make something move" in Unity-you'll know how to design, build, polish, publish and monetize your own 2D games in Unity 6, with a clear workflow you can repeat for future projects.
Who this course is for
Beginners who want to learn game development using Unity from scratch.
Students interested in 2D game development and mobile game creation.
Aspiring game developers who want hands-on experience by building a real game.
Indie developers who want to monetize their games using Ads and In-App Purchases.
Unity beginners who want a practical, project-based learning approach.
Anyone who wants to turn their game ideas into a playable and monetized 2D game.


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