11 godzin(y) temu -
With Aion 2 Kinah still unavailable for open beta, reliable information is scarce. However, new footage from the second official live stream, combined with Korean and Taiwanese FG tester gameplay, gives us our clearest look yet at how classes, skills, and group play will function in the sequel.
After analyzing translated Korean content, cutting footage frame by frame, and comparing it with over 10 years of experience in Aion and Aion Classic, one thing is clear: Aion 2 is not just a visual upgrade—it's a mechanical evolution that stays true to the franchise's PvP roots while introducing bold new flexibility.
Alliance and Group System: Large-Scale PvP Returns
Aion 2 confirms the return of the Alliance system, a cornerstone of large-scale warfare in the original game.
Confirmed Group Sizes
8 players – Standard party
16 players – Alliance
32 players – Extended alliance
64 players – Full alliance (16 parties)
In full alliances, a leader can:
Issue movement commands
Mark locations
Coordinate large-scale PvP and PvE objectives
In Aion 1, alliances could be grouped into leagues, allowing up to 512 players under unified command. While leagues are not yet confirmed for Aion 2, the alliance system alone already supports organized mass combat—and many veterans hope leagues will return.
Skill System Explained: 8 + 4 Slots, 40 Skills per Class
At first glance, the 8 + 4 skill system may seem restrictive. Each class equips:
8 main combat skills
4 utility or situational skills
Skills can be enchanted up to +15
However, the real depth comes from the fact that each class has around 40 available skills, including:
Core class skills
Stigma-style skills earned from quests and bosses
Why This Matters
You don't play a fixed build
You adapt per situation: PvE, PvP, sieges, or specific matchups
Two players of the same class can feel completely different
A Templar might be:
A pure PvE tank
A crowd-control specialist
A Paladin-style sustain build
This level of flexibility is rare in modern MMORPGs and makes class prediction in PvP far more dangerous.
Class Overview: The Holy Trinity Returns
Aion 2 returns to a classic Holy Trinity:
Tank
Healer
DPS
No weapon swapping chaos. No hybrid role confusion. Just refined, old-school class identity.
Available Classes
Warriors: Templar, Gladiator
Scouts: Assassin, Ranger
Mages: Sorcerer, Spiritmaster
Supports: Cleric, Chanter
Class Breakdown and First Impressions
Templar – The Adaptive Tank
Templar is confirmed as the primary tank with:
Strong defensive cooldowns
High crowd control (hooks, pushes)
Exceptional survivability
FG testers revealed Paladin-style builds, suggesting Templars can pivot between:
PvE tanking
PvP disruption
High sustain frontline control
With 40 skills to choose from, Templar is shaping up as one of the most flexible frontline classes.
Gladiator – Late-Game Monster
Early impressions from non-Aion players were mixed, citing:
Slow animations
Clunky early gameplay
Veterans know better.
In Aion tradition, Gladiators scale brutally:
High attack speed later
Massive AoE damage
Devastating burst windows with buffs active
A fully buffed Gladiator remains one of the scariest sights in PvP. Expect history to repeat itself in Aion 2.
Assassin – High-Speed Executioner
Information is limited, but key traits are already visible:
Very high early-game attack speed
Dual daggers
Stealth, jump-in, kill-or-die gameplay
With 40 skills available, Assassins are likely to specialize against:
Casters
Melee targets
Glass-cannon assassination builds
More footage is expected in upcoming streams.
Ranger – Mobility King
Ranger has the most positive early reception so far.
Highlights:
Exceptional mobility
Variable weapon ranges depending on bow type
Extremely fast attack-speed windows (machine-gun-style firing)
Some bows favor close-range aggression, others long-range control. Combined with lower cooldowns and strong movement skills, with Aion 2 buy Kinah,Ranger strongly reinforces Aion 2's PC-first combat identity.
Spiritmaster – Control and Chaos
Aion veterans already know why Spiritmasters were feared.
Returning elements include:
Dispel mechanics
Heavy debuffs
Fear chains
Summoned elemental pets (Fire & Water)
With fewer active skill slots, Spiritmasters must choose between:
Full CC control builds
DPS-focused summon builds
Hybrid farming setups
This class remains a tactical nightmare in PvP—and a favorite for players who enjoy control-based gameplay.
Sorcerer – Burst Damage Specialist
Sorcerers showcase:
Very high cooldowns
Heavy reliance on burst windows
Fire for damage, Ice for control
Like in Aion 1:
Sorcerers dominate short fights
Excel at deleting targets instantly
Less effective in prolonged encounters
If you enjoy timing cooldowns and explosive damage, Sorcerer remains unmatched.
Chanter – Hybrid Support Fighter
Chanter is shaping up as:
Melee DPS
Semi-support
Party buffer with strong utility
While footage is limited, signs point toward:
Multiple build paths (support-heavy or damage-focused)
Self-sustain
Crowd control options
In certain scenarios, a Chanter may even replace a Cleric for lighter content.
Cleric – The Backbone Healer
Clerics return as:
Primary healers
Semi-mage DPS hybrids
Key confirmed features:
Automatic lowest-HP target heals
Instant-cast healing skills
Ground-based AoE healing zones
With 40 skills available, Clerics can specialize into:
Full healer builds
Hybrid DPS-healer setups
High-sustain solo builds
Unlike many MMOs, Cleric looks genuinely fun and active to play.
Final Thoughts: Limited Slots, Massive Depth
While the 8 + 4 skill limit may feel restrictive on paper, the 40-skill selection system transforms that limitation into strategic depth. Build variety, unpredictability, and class mastery will matter more than ever.
With more live streams planned and closed beta access on the horizon, Aion 2 is shaping up to be a true successor—not just a remake.
More class-specific deep dives are coming soon. Stay ready.
After analyzing translated Korean content, cutting footage frame by frame, and comparing it with over 10 years of experience in Aion and Aion Classic, one thing is clear: Aion 2 is not just a visual upgrade—it's a mechanical evolution that stays true to the franchise's PvP roots while introducing bold new flexibility.
Alliance and Group System: Large-Scale PvP Returns
Aion 2 confirms the return of the Alliance system, a cornerstone of large-scale warfare in the original game.
Confirmed Group Sizes
8 players – Standard party
16 players – Alliance
32 players – Extended alliance
64 players – Full alliance (16 parties)
In full alliances, a leader can:
Issue movement commands
Mark locations
Coordinate large-scale PvP and PvE objectives
In Aion 1, alliances could be grouped into leagues, allowing up to 512 players under unified command. While leagues are not yet confirmed for Aion 2, the alliance system alone already supports organized mass combat—and many veterans hope leagues will return.
Skill System Explained: 8 + 4 Slots, 40 Skills per Class
At first glance, the 8 + 4 skill system may seem restrictive. Each class equips:
8 main combat skills
4 utility or situational skills
Skills can be enchanted up to +15
However, the real depth comes from the fact that each class has around 40 available skills, including:
Core class skills
Stigma-style skills earned from quests and bosses
Why This Matters
You don't play a fixed build
You adapt per situation: PvE, PvP, sieges, or specific matchups
Two players of the same class can feel completely different
A Templar might be:
A pure PvE tank
A crowd-control specialist
A Paladin-style sustain build
This level of flexibility is rare in modern MMORPGs and makes class prediction in PvP far more dangerous.
Class Overview: The Holy Trinity Returns
Aion 2 returns to a classic Holy Trinity:
Tank
Healer
DPS
No weapon swapping chaos. No hybrid role confusion. Just refined, old-school class identity.
Available Classes
Warriors: Templar, Gladiator
Scouts: Assassin, Ranger
Mages: Sorcerer, Spiritmaster
Supports: Cleric, Chanter
Class Breakdown and First Impressions
Templar – The Adaptive Tank
Templar is confirmed as the primary tank with:
Strong defensive cooldowns
High crowd control (hooks, pushes)
Exceptional survivability
FG testers revealed Paladin-style builds, suggesting Templars can pivot between:
PvE tanking
PvP disruption
High sustain frontline control
With 40 skills to choose from, Templar is shaping up as one of the most flexible frontline classes.
Gladiator – Late-Game Monster
Early impressions from non-Aion players were mixed, citing:
Slow animations
Clunky early gameplay
Veterans know better.
In Aion tradition, Gladiators scale brutally:
High attack speed later
Massive AoE damage
Devastating burst windows with buffs active
A fully buffed Gladiator remains one of the scariest sights in PvP. Expect history to repeat itself in Aion 2.
Assassin – High-Speed Executioner
Information is limited, but key traits are already visible:
Very high early-game attack speed
Dual daggers
Stealth, jump-in, kill-or-die gameplay
With 40 skills available, Assassins are likely to specialize against:
Casters
Melee targets
Glass-cannon assassination builds
More footage is expected in upcoming streams.
Ranger – Mobility King
Ranger has the most positive early reception so far.
Highlights:
Exceptional mobility
Variable weapon ranges depending on bow type
Extremely fast attack-speed windows (machine-gun-style firing)
Some bows favor close-range aggression, others long-range control. Combined with lower cooldowns and strong movement skills, with Aion 2 buy Kinah,Ranger strongly reinforces Aion 2's PC-first combat identity.
Spiritmaster – Control and Chaos
Aion veterans already know why Spiritmasters were feared.
Returning elements include:
Dispel mechanics
Heavy debuffs
Fear chains
Summoned elemental pets (Fire & Water)
With fewer active skill slots, Spiritmasters must choose between:
Full CC control builds
DPS-focused summon builds
Hybrid farming setups
This class remains a tactical nightmare in PvP—and a favorite for players who enjoy control-based gameplay.
Sorcerer – Burst Damage Specialist
Sorcerers showcase:
Very high cooldowns
Heavy reliance on burst windows
Fire for damage, Ice for control
Like in Aion 1:
Sorcerers dominate short fights
Excel at deleting targets instantly
Less effective in prolonged encounters
If you enjoy timing cooldowns and explosive damage, Sorcerer remains unmatched.
Chanter – Hybrid Support Fighter
Chanter is shaping up as:
Melee DPS
Semi-support
Party buffer with strong utility
While footage is limited, signs point toward:
Multiple build paths (support-heavy or damage-focused)
Self-sustain
Crowd control options
In certain scenarios, a Chanter may even replace a Cleric for lighter content.
Cleric – The Backbone Healer
Clerics return as:
Primary healers
Semi-mage DPS hybrids
Key confirmed features:
Automatic lowest-HP target heals
Instant-cast healing skills
Ground-based AoE healing zones
With 40 skills available, Clerics can specialize into:
Full healer builds
Hybrid DPS-healer setups
High-sustain solo builds
Unlike many MMOs, Cleric looks genuinely fun and active to play.
Final Thoughts: Limited Slots, Massive Depth
While the 8 + 4 skill limit may feel restrictive on paper, the 40-skill selection system transforms that limitation into strategic depth. Build variety, unpredictability, and class mastery will matter more than ever.
With more live streams planned and closed beta access on the horizon, Aion 2 is shaping up to be a true successor—not just a remake.
More class-specific deep dives are coming soon. Stay ready.
